
Solve puzzles, defeat wicked monsters and reveal bulby's abilities to unfold a twisted tale. Bulb Boy is an intuitive 2D point & click horror adventure about a boy with a glowing head (alright, it's a bulb.) inspired by Machinarium and Gobliiins. Gather the courage and use his glass head to save everything he loves. His family has disappeared and there are horrid monsters lurking in the shadows.

One gloomy night, Bulb Boy wakes suddenly from a frightening nightmare to discover that evil has overshadowed the Bulbhouse. It's not for the faint of heart, but at least it's cheap at $2.50 with no in-app purchases.

You play as an animate light bulb who can use his electric head to solve logic puzzles and (hopefully) banish a collection of Cronenbergish nightmares from your house. The incongruity of art style and tone, where players will often die in gruesome, horror-filled animated sequences, reminds me of The Binding of Isaac. / The loadout I go with is 3 Shotgun troops and 1 Rocket Troop, 2 and 2 may prove to be more effective as building health increases in higher difficulties, but it’s been working great up until now.Don't let the cutesy, Kirby-style character design of Bulb Boy fool you: this point-and-click adventure game is straight freaky. Rockets – good to have when you miss knocking down a building in the way of your troops, but don’t splash damage nearly as far as you’d expect to hordes. Again, single target damage is not that effective in this game and you want your troops looting, not shooting. Snipers – I haven’t really tested, you should be managing the hordes enough to not need them.

Troops have a delay before firing when acquiring new targets and shotguns appear to be the clear winner in terms of overall DPS, they will spash damage to zombies nearby and are very effective against clumps, which is what the situation will be if your troops are surrounded enough to need to fire.Īssault rifles – can only hit one target and their single target DPS does not make up for the time between shooting each target. Shotguns – seem to be the best choice here. (note I have only fused a 3 star so I can only assume the pattern remains the same onwards) The rarity of weapons does not matter when combining them, so save a few common 2-Stars and 3-Stars, and I would save ALL 4-Star and above weapons you may obtain.įuse 2-Star = level 10 weapon + 1x any 1-Star weaponįuse 3-Star = level 20 weapon + 2x any 2-Star weaponįuse 4-Star = level 30 weapon + 3x any 3-Star weaponįuse 5-Star = level 40 weapon + 4x any 4-Star weaponįuse 6-Star = level 50 weapon + 5x any 6-Star weapon To fuse weapons, they need to first be max level. The rarities are Common – Uncommon – Rare – Epic – Legendary Star level only dictates the maximum level of a weapon, but a weapon with better rarity will have more damage at level 1. Each new mission clear gives you an instant open crate that even if you get multiple crates as a reward, it will just give you the instant crate to open so you can continue this streak of rewards.Ī Green 1-Star 5.56 Autocannon and a Green 2-Star 5.56 Autocannon that are both level 1 will have the same damage.

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When clearing new missions for the first time, make sure you have at least one free crate slot.
